1 · Microphone
Press start and allow the microphone when your browser asks.
A pre-flight checklist for your next call, stream or new gadget. Run the five checks on one page, see every light turn green, and send a report link to IT or a friend. Everything runs in your browser; nothing is recorded or uploaded.
"Run the checklist" asks for the microphone and camera together. Speakers need your ears, and keys and mouse need your hands, so those three take a couple of taps. Any step you don't need can be skipped.
Press start and allow the microphone when your browser asks.
Press start and allow the camera when your browser asks. The picture stays on this page.
Play each side, then tell us what you heard. Start with your volume low.
Click every button and scroll here
Left, right, middle (wheel), back and forward
Create a link that shows exactly what passed and what didn't. Useful for an IT helpdesk ticket, a seller before you return something, or a friend who's "sure it's your mic". The results live in the link itself, after the #, so our server never sees them.
Results are also remembered in this browser (localStorage) so you can come back to them. "Clear results" wipes them.
Our AI helper reads your checklist results above plus your browser and OS, and suggests fixes in order. Only your description, the result labels and a short "browser on OS" label are sent; never audio, video or keystrokes.
Green (OK): the browser got a real signal. For the mic, sound above −35 dBFS; for the camera, a picture that isn't black; for the speakers, you confirmed both sides; for keys and mouse, real input events arrived.
Amber (check): the device works but something needs attention: a very quiet or clipping mic, a black camera image (lens cover?), only one speaker channel, or a mouse button that fires twice.
Red (fault): the browser could not use the device: permission denied, nothing plugged in, or another app holding it. The message under each test says which.
Browsers do limit what a page can know. We read the real resolution the camera delivers and the level the mic sends, but we can't see driver versions or change system settings, and we say so rather than guess.
| Symptom | Most likely cause |
|---|---|
| Green here, silent in Zoom | Wrong input picked in the app's audio settings |
| Camera "in use" | Another app or tab holds it; close it |
| Echo for others | Speakers too loud near the mic; use headphones |
| Robotic voice | Network, not the mic, if the level here is steady |
No. The microphone, camera, keyboard and mouse are read by JavaScript running in your own browser tab. Audio and video are never sent to a server. The only thing that can leave your device is text you choose to send to the optional AI helper, and a report link, which just encodes the pass/fail labels in the URL.
Browsers never give a web page your camera or microphone without asking. We only request them when you press a start button. You can revoke access at any time from the icon beside the address bar.
That almost always means the call app is set to a different device, or another app is holding the device. In the call app's audio/video settings pick the same microphone, camera and speaker that passed here, and close other apps that use the camera.
Not automatically: a page can play sound but cannot hear it without the mic. That is why the speaker check asks you to confirm what you heard on each side. It takes five seconds.
Yes. Mic, camera, speaker and touch checks work in current mobile Chrome and Safari. The keyboard check needs a hardware or on-screen keyboard; on a phone, the mouse step accepts taps instead.
Only the five results, their short details (for example "1280×720 · 30 fps"), your browser and OS name, and a timestamp, encoded in the part of the URL after #. That part is never sent to our server when the link is opened.